Two-Dimensional Cellular Automata

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1 Introduction

2 Automata

3 Genetic Algorithms

4 Swarm Automata

5 Neural Networks

6 Experiments

7 People

8 Timeline

9 References

Java Source Code: © 2000 F. Michael O'Brien V.2000.12.03

This is the classic Game of Life devised by John H. Conway.

Cells live if they have 2 others in proximity, are born if they have 3 others in proximity, and die otherwise

The glider guns can be arranged to use streams of gliders as bits within a digital circuit simulation.
click on the grid to modify the live cells, causing a change in equilibrium.

These Cellular Automata arrays are distilled versions of John Von Neumann's 29-state Universal CA and E.F. Codd's 8-State Universal CA
Last Updated: Ottawa, Canada

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