Two-Dimensional Cellular Automata
3 Genetic Algorithms
4 Swarm Automata
5 Neural Networks
Java Source Code: LifeAnimApplet.java © 2000 F.
Michael O'Brien V.2000.12.03
This is the classic Game of Life
John H. Conway.
Cells live if they have 2 others in
proximity, are born if they have 3 others in proximity, and die
The glider guns can be arranged to use
streams of gliders as bits within a digital circuit simulation.
click on the grid to modify the live cells, causing a
change in equilibrium.
These Cellular Automata arrays
are distilled versions of John Von Neumann's
29-state Universal CA and E.F. Codd's 8-State