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GA Router Version
3: Dec 2000 : Fast
This GA uses a swarm of ant finite state
automata to search out a path in the two dimensional dual-layer
circuit board, each electrically distinct connection is formed by a
net of node connections that are attempted by one ant per node.
Average run-time is 0.5 swarm evaluations/sec
Source: RouterAnimApplet4.java
Ant4.java
© 2000 F. Michael O'Brien V.2000.12.03
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GA Router Version
3: Dec 2000 : Full
This GA is the same as above but with extra
diagnostics and statistics for each ant. Since we are only
interested in the long-term behavior of this population of swarms of
ants competing, use of the faster version above is necessary.
Average run-time is 0.2 swarm evaluations/sec
Source: RouterAnimApplet4.java
Ant4.java
© 2000 F. Michael O'Brien V.2000.12.03
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GA Router Version 2:
Nov 2000
This GA was an initial attempt to provide
ant-swarm solution capabilities; but the model was to simplified
even a non-optimal solution was not obtainable, a better state model
was needed like the version above.
Source: RouterAnimApplet3.java
: Ant3.java
© 2000 F. Michael O'Brien V.2000.11.10
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GA Router Version 1:
Oct 2000
This first GA implementation was a direct
mapping of the permutations each cell of the circuit board could
obtain. The fitness function used was simply to enumerate all the
possible connections between the two devices. This GA approach
approached local-maximums too quickly due to the inability of the
fitness function in preventing homogeneous populations , where the
entire population is dominated by one individual type and only
mutation causes further specialization.
Source: RouterAnimApplet.java
© 2000 F. Michael O'Brien V.2000.10.06
See: GA Router Analysis.
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